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Super street fighter 2 artwork
Super street fighter 2 artwork













super street fighter 2 artwork super street fighter 2 artwork

The number of "re-dizzy" combos were greatly reduced. Other subtle changes took place with most of the characters: new moves were added and parameters of the moves were altered, generally making the game more balanced than its previous iterations. Grim Reapers signified a dizzy that would be difficult to recover from, stars or birds represented a standard recovery time dizzy, and angels represented a dizzy that could be escaped from quickly. New dizzy animations were also added (such as angels and reapers). The faster game speed introduced in Hyper Fighting was removed and the gameplay is tweakable by pushing the control stick left or right at the title screen, between 1 to 4 stars, with four being the fastest. This was notable against large character such as E. Super Street Fighter II features a new scoring system which kept track of combos, first attacks, reversals and recoveries made by the player and awards the player with bonus points by performing such deeds.Īnother improvement from previous games was the reversal, allowing quick recovery into an attack after landing on the ground or blocking, thus negating the opportunity in previous incarnations of "ticking" one's opponent (i.e., hitting an opponent with a light attack and immediately throwing during their block animation. 5.3 SNES and Genesis/Mega Drive Versions.















Super street fighter 2 artwork